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Old Mar 15, 2006, 12:16 PM // 12:16   #1
JR
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Default A Strong Two Monk Backline [GvG]

Word Monk
Monk/Mesmer

Divine Favor: 9 (8+1)
Healing Prayers: 15 (11+4)
Protection Prayers: 9 (8+1)
Inspiration Magic: 8
Illusion Magic: 3

- Word of Healing [Elite] (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Heal Party (Healing Prayers)
- Distortion (Illusion Magic)

The primary healer. Word is your staple heal, with Orison when it is recharging. Inspired hex and Drain Enchant for strong energy management. Drain Enchant can be fairly awkward to use, but for a non-elite is is very powerfull. Prot Spirit anyone who is obviously about to be spiked (adren spike or caster spike). Heal Party against degen builds, or just to relieve pressure (This should not be the only Heal Party in your build).

Distortion is optional, but I am a big fan of it. Heal monks are not nearly as durable as Boon Prots, so it can help hugely if used well. If you get a couple of warriors raging your face, slap on distortion, then kite back to a safer position. Make sure not to chain cast it or it will drain your energy fairly quickly. With Bull's Strike/Bull's Charge also being very common now it also asists your kiting. Priceless defense against Ranger Spike.


Boon Prot PS
Monk/Mesmer

Divine Favor: 16 (12+4)
Protection Prayers: 10 (9+1)
Inspiration Magic: 9

- Reversal of Fortune (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Condition (Protection Prayers)
- Divine Boon (Divine Favor)
- Inspired Hex (Inspiration Magic)
- Drain Enchantment (Inspiration Magic)
- Contemplation of Purity (Divine Favor)
- Energy Drain [Elite] (Inspiration Magic)

This monk is basicly fast Divine Boon heals for catching people who are dropping fast. Reversal is the staple heal of the build, with Mend Condition as a secondary heal and condition removal. Guardian is also decently spammable, and is particularly effective against Warrior pressure. Contempation of Purity is your self hex/condition removal, stripping off enchants to clear you up. Inspired Hex and Drain Enchantment for non-elite energy management as with with Word Healer. Energy Drain as elite management, due to Boon dropping you to three pips of regen.

With Energy Drain you generally want to target opponents who are likely to be high on energy. For example; Elementalists with Ether Prodigy, Necros with OoB.. etc. However, if your energy levels are pretty good, you can also drain opposing monks if they are in range. This provides a bit of an additional offensive bonus.

These two monk builds work particularly well in synergy, and even in split. Particularly with Distortion on the Word monk, it makes him durable enough to be part of a split squad where he can't as easily save himself with pure positioning.
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Old Mar 15, 2006, 03:49 PM // 15:49   #2
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Or just use two boon prots. Distortion sucks as it's going to drain your mana very quickly and the WoH monk doesn't have very good energy regeneration aside from insp. hex and drain enchant, plus you're taking Distortion and Heal party.... ouch
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Old Mar 15, 2006, 08:56 PM // 20:56   #3
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Quote:
Originally Posted by cerb
Or just use two boon prots. Distortion sucks as it's going to drain your mana very quickly and the WoH monk doesn't have very good energy regeneration aside from insp. hex and drain enchant, plus you're taking Distortion and Heal party.... ouch
That's like saying "Your ele doesn't have good energy regeneration aside from Ether Prodigy." Inspired Hex and Drain Enchantment offer fairly strong energy management. They'll equal out to roughly 2 pips of energy regeneration.
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Old Mar 15, 2006, 09:55 PM // 21:55   #4
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I like your word healing build i will try in pve looks like it can work there with some skills changed give or take.
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Old Mar 18, 2006, 03:18 PM // 15:18   #5
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Quote:
Originally Posted by cerb
Or just use two boon prots.
Boon Prots are good, but fairly fragile to energy denial. With the Surge/Burn/SoW mesmer trend at the moment, Word monks are very strong.

Quote:
Originally Posted by cerb
Distortion sucks as it's going to drain your mana very quickly
Only if you spam it. Distortion is there to save you from adrenaline spikes mainly, you use it once and then kite backwards. It may drain some of your energy, but I would rather still be alive.

Quote:
Originally Posted by cerb
and the WoH monk doesn't have very good energy regeneration aside from insp. hex and drain enchant,
Which is very powerfull energy management. Word in it's self is strong e-management, with the inspiration magic you should have no problems.

Quote:
Originally Posted by cerb
plus you're taking Distortion and Heal party.... ouch
Heal Party is the most efficient heal in the game. It costs a lot yes, but against degen or very spread pressure there is no better spell.
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Old Mar 18, 2006, 03:38 PM // 15:38   #6
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This backline is very weak on hex removal, only being able to remove 5.7 hexes per minute, so you're going to keep that in mind with the rest of the character and fit some veils/converts in. Either that, or count on playing in a metagame relatively free of hex-heavy teams, or just make sure your offense will steamroll a hex build.

On the word monk, you don't like infuse? I was under the impression that people liked fitting infuse on the word/party heal monk.
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Old Mar 18, 2006, 04:29 PM // 16:29   #7
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Quote:
Originally Posted by Greedy Gus
On the word monk, you don't like infuse? I was under the impression that people liked fitting infuse on the word/party heal monk.
Good point.

With the metagame moving a little more towards spike these days we are considering putting infuse back on the Word monk. It really depends on our team build though, and how much spike disruption it contains. However, I think to be able to consistantly infuse spikes you need stronger and less situational energy management than the Word monk has at the moment. It would probably look something like this:


Infuse Monk
Monk/Mesmer

Divine Favor: 10 (9+1)
Healing Prayers: 16 (12+4)
Inspiration Magic: 9
Illusion Magic: 3

- Heal Other (Healing Prayers)
- Orison of Healing (Healing Prayers)
- Mend Ailment (Protection Prayers)
- Infuse Health (Healing Prayers)
- Healing Touch (Healing Prayers)
- Inspired Hex (Inspiration Magic)
- Energy Drain [Elite] (Inspiration Magic)
- Distortion (Illusion Magic)

But again, this build is conditional on you having other Heal Parties in your team. It is very hard to give a standard two monk backline that will fit fairly well with any build, which is what I was trying to do with the OP. However, compared to some of the other monk builds posted here, anything is an improvement.
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Old Mar 19, 2006, 06:08 AM // 06:08   #8
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so lets say they use a skill that makes you lose your energy for every skill you cast/attack(if u decide to just use regular attack), and/or say you run out of energy. What would be the best way to help yourself and your team in that situation. I know kiting might help but if you have no mana and they knock you down for 1-3 seconds your gauranteed dead arnt you?
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Old Mar 19, 2006, 06:56 AM // 06:56   #9
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Quote:
Originally Posted by Oblivix
so lets say they use a skill that makes you lose your energy for every skill you cast/attack(if u decide to just use regular attack), and/or say you run out of energy. What would be the best way to help yourself and your team in that situation. I know kiting might help but if you have no mana and they knock you down for 1-3 seconds your gauranteed dead arnt you?
hex's of that nature are removed immediately. Energy denial is dealt with by focus swapping (starting with a negative energy set, moving to a more standard set, and, if necessary, moving to a high energy/negative energy regen set.).
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